Panacea
Game Design Document Link:
https://docs.google.com/document/d/1c-_FoGppT4n8QZMBIVXMhOBsFBYAumdF5O3vq8dNNTg/...
Controls:
Move -> WASD / IJKL
Interact -> E / O
Combine/Separate -> F
Pause -> Esc (Level can be reset from Pause Menu)
Credits:
Stephen Bass (NotAFish): Programming
Emma Breslauer (Moonstruck-badger): Art, Animation, and Character Design
ItsMeMikeyB: Music and Sound Effects
MissSunshine461: Level Design
Luke Savage (SilverSavage): Level Design
Status | In development |
Platforms | HTML5 |
Authors | NotAFish, Moonstruck-badger, ItsMeMikeyB, MissSunshine461, SilverSavage |
Genre | Platformer |
Made with | Godot |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | Subtitles, High-contrast |
Development log
- Posted for PirateSoftware Game Jam 15Jul 31, 2024
- Music, Sound, and the First LevelsJul 30, 2024
- Pausing, Quitting, and Player DeathJul 24, 2024
- Animations!Jul 20, 2024
- First DialogueJul 19, 2024
Comments
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We had a thought to make something a bit like this. Never made it past paper prototype (wound up submitting a fighter). Excited to see this concept so well done!
This is a cool take on the theme, nice job !
I enjoyed the overall atmosphere and mood, and clearly the artistic direction is awesome. But, fair warning, I did not finished the entire game, and skipped some bits, because the level design felt sometimes unfair and a bit too complex, especially when you don't have a lot of checkpoints. I would've love something a bit simpler and easier to go through, so I would've enjoyed more some of your cool ideas. That would be the only black spot in my opinion.
Anyway, congrats on completing the jam with such a cool submission. :)